Though I've been a professional game programmer for almost 20 years, I have gathered the most recent and most noteworthy projects I've contribute to here.
It is my hope to find a new team to contribute to in the future!
DC Dual Force
Unity Game Developer
Developed Dynamic Audio Systems
Refined card / hand animations
Implemented RMT System UX
Elder Scrolls Legends
Unity UI Developer
Implemented Cutscene / Dialog System
Developed Collection / Rewards UI
Built User Profile Features
Pokemon TCG Online
Unity Developer, UX Engineer
Migrated UI Libraries
Implemented A/B tests
Developed Tutorial Mode features
100 Rogues
Principle Software Developer, iOS / Ouya
Designed overall software architecture
Created extensible data systems
Designed automatic testing framework
Oversaw deploy processes
Designed level generation algorithms
Ported architecture from Obj-C to C++
Absolutely anything and everything code related
I am currently switching from Unity to Unreal, taking a project-oriented approach to learn core architecture, Niagara systems, materials & shaders, blueprints, and networking.
For the immediate future, I would like to hone these skills to make myself valuable to an existing team to continue releasing fantastic new games.
Like everyone, I would one day like to develop and release my dream game, even if I have to do it as a solo dev. To that end, the projects below are some of the more recent efforts I have made to improve, learn new technology, and force myself to draw more.
Space Wolves from Outer Space - Unity UFE Learning Project
Boulder Dash - Unreal Learning Project
Bloodwalk - Unreal Learning Project